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Universal, private planning

Use one transparent pull plan across any game.

Model currency, tickets, a deadline, pity, featured guarantees, exchange ceilings, and future rewards with rules you control. No game preset is treated as official.

  • Any game
  • Saved locally
  • Four languages
Start custom planJust two inputs for your first result

Planner workspace

Choose your planning mode

Start with BLEACH Mirrors High, or use the same private engine for another game with your own verified rules.

Preparing your planner…

Method

How the planner works

The engine first converts spendable currency and eligible tickets into pulls, projects recurring and dated income, then compares that budget with the goal model you selected.

  • Discounted multi-pulls are used only when they cost less than equivalent singles.
  • Pity progress applies to the first cycle; later cycles start from zero.
  • Probability uses an exact state distribution across pity, guarantee state, and target copies within a bounded in-browser safety limit.
  • The timeline uses date-only calendar math so daylight-saving changes do not move your deadline.

Evidence

Universal scenario status

This mode is game-agnostic. It does not claim that one pity, featured, or exchange system applies to every title.

Preset status

Custom rules — no official game preset is active

Private by default

Inputs and saved plans remain in local browser storage. Analytics receives only coarse events such as goal type and whether a shortfall exists—never your exact currency, tickets, plan name, or shared parameters. Read the privacy policy.

Universal planner questions

Does choosing a game load its official rules?

No. Game shortcuts only organize demand and your local scenario. Enter verified values yourself until a sourced preset is published.

Can I keep separate plans for different games?

Yes. Name and save up to five plans in each planning mode on this device.

What is included in analytics?

Only coarse events such as mode, selected game shortcut, interface language, goal type, and whether a shortfall exists. Exact resources and plan names are never sent.

Can every gacha system be modeled?

The engine covers common currency, ticket, pity, featured-loss guarantee, soft-pity, and exchange patterns. Unusual weapon paths, step-up banners, or multiple currencies still require careful custom interpretation.